FROM
THE EDITOR
This week, Apple released the much-anticipated, often over-hyped, cooler-than-cool iPhone. As embedded systems designers, we cannot ignore this event. We must learn. Our latest feature looks at the intangible concept of cool, and how we can design products that not only meet the spec, but delight our customer.
Thanks for reading! If there's anything we can do to make our publications more useful to you, please let us know at: comments@embeddedtechjournal.com. If you'd rather sound off in public, please post your comments or questions in our new Journal Forums.
Kevin
Morris – Editor
Embedded Technology Journal
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ANNOUNCEMENTS
Strengthen your skills and speed your time to market
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October 2-4, 2007, Santa Clara Convention Center
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Creating Cool
Lessons from the iPhone
The new iPhone is out.
Don’t panic, but you need to make some changes.
First, when you go home today, do something for the other side of your brain – you know, the right side. Don’t roll your eyes, this is important. It’s for your career.
It doesn’t really matter what you do, as long as it engages your intuition rather than reason. Go hear a band. Visit an art show. Dance. Finger paint.
As embedded systems designers, our job is to create products for people to use in their everyday lives. Our engineering training teaches us to problem solve. We are given a set of requirements from Marketing (more on that later), and the problem is to come up with a system that meets all of those requirements – or as many as possible. USB connectivity? – Check. SD card slot? – Check. Touch screen? - Check. Six days’ standby time? – Check. Cool? – Whoa, wha.. hang on a minute. How do you do "Cool"? [more]

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